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Escape From Rexal (VIC-20)

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Devlog

  • VIC-20 Part 5 - Moving a text: How to wait?
    January 01, 2022 by 8bitsten
    After reaching the milestone of being able to render the text I started thinking "big" about moving the text up & down instead of just statically displaying it on the top of the screen. Concept Here i... Continue reading
  • VIC-20 Part 4 - Inside the cartridge
    December 31, 2021 by 8bitsten
    1
    Using the cartridge with several kilobytes of ROM (8kB, 16 kB ROM, or even more) is essential for VIC-20 games distribution since it increases significantly the space for graphics, music, and code fro... Continue reading
  • VIC-20 Part 3 - Drawing the horizontal line
    December 18, 2021 by 8bitsten
    1
    I thought that drawing a horizontal line is a good next step and would be an easy job, but it turns out that it is a pretty complex task and after completion, I am not sure there is any use for it in... Continue reading
  • VIC-20 Part 2 - Finally something
    December 12, 2021 by 8bitsten
    1
    After a crazy week of searching forums, downloading tools, setting the development environment, and of course "programming" in assembler and many, many, many, many, many, many, many, many, many, many,... Continue reading
  • VIC-20 Part 1 - Meet the 8bit beast
    December 11, 2021 by 8bitsten
    1
    I set myself a naive goal - to develop a game for VIC-20 and port it to at least one other (similar) system, all starting with zero knowledge . I began this by reading and trying to understand the bas... Continue reading
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